package com.org.buildcycle2;

import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;

public class SheelVirgaActivity extends Activity {
	
	// More log stuff
	private static final String TAG = SheelVirgaActivity.class.getSimpleName();
	
	// makes game fullscreen, sets GamePanel as main view
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
        setContentView(new GamePanel(this));
    }
}

// SHEEL'S NOTES (for myself, and anyone else who is reading this)

// The code is this entire project was the result of reading 
// and understanding (and therefore heavily based off of):
// - Beginning Android Games by Mario Zechner (http://code.google.com/p/beginning-android-games/)
// - Against the Grain game development blog (http://obviam.net/)

// After this user story, I will most likely be using an open source engine such as
// andengine or LibGDX (which is actually a framework, but whatever) to implement the
// actual game, unless that proves to be too annoying. However, this first two user
// stories have proven useful in understand android and how it operates. Also, I have
// messed around with some of the open-source engines, and I've learned how much I hate
// terrible documentation. ARGHHH!!!